
State Key Laboratory of Virtual Reality Technology and Systems
School of Computer Science and Engineering
Beihang University
Google Scholar
I am a professor at the State Key Laboratory of Virtual Reality Technology and Systems, School of Computer Science and Engineering, Beihang University. From 2010 to 2011, I visited the Computer Graphics and Visualization Lab at Purdue University as a visiting scholar and worked with Prof. Voicu Popescu. During the summer of 2006, I visited the Department of Computer Science and Engineering at the Hong Kong University of Science and Technology as a visiting scholar and worked with Prof. Long Quan. I received my PhD from Beihang University in 2005 under the supervision of Prof. Qinping Zhao. I received my bachelor’s degree in Computer Science and Technology from Beihang University in 1999. During the summer of 2000, I was a visiting student at Microsoft Research Asia under the supervision of Prof. Stan Z. Li.
Research interests
研究生招生: 每年招收普博、直博、硕士研究生;研究方向包括虚拟现实、增强现实、人机交互、计算机图形学;注重国际合作,与国内外顶尖学者开展了密切合作研究;因材施教,根据学生特点进行个性化培养;欢迎热爱科研、踏实做事、具有创造力的同学加入团队。
本科实习生招生: 长年招收北航高年级本科生加入团队开展助研工作。
联系方式: wanglily@buaa.edu.cn
Fengyi Yan, Jian Wu, Shuo Yan, Sio Kei Im, Lili Wang*. SnapAxis: Axis Based Interaction for Object Manipulation in Mixed Reality. ACM UIST, 2026.
Ziteng Wang, Jian Wu, Sichun Huang, Peike Wang, Peng Zhang, Min Zhang, Lili Wang*. Collaborative Disassembly for Multiple Users in Virtual Reality. IEEE TVCG, 2026.
Yuan Li, Jian Wu, Runze Fan, Sio Kei Im, Lili Wang*. Spatial-Temporal Relation Guided Motion Transfer via Diffusion Model. IEEE TVCG, 2026.
Zhangyao Tan, Qixiang Ma, Runze Fan, Sio Kei Im, Lili Wang*. Interaction-aware Shared Scene Synthesis for VR Telepresence. IEEE TVCG / IEEE VR, 2026.
Runze Fan, Jian Wu, Qixiang Ma, Zhikai Wen, Lili Wang*. Motion Hierarchical Gaussian for Dynamic Control in VR. IEEE TVCG / IEEE VR, 2026.
Jian Wu, Lili Wang*, Zhikai Wen, Yanzhou Chen, Qianwen Wang, Bin Hu, Xuehuai Shi, Xiaolong Liu. Automatic Formation Generation based on Scene Awareness for Guided Group Navigation in VR. IEEE TVCG, 2026.
Runze Fan, Jian Wu, Xuehuai Shi, Lizhi Zhao, Qixiang Ma, Lili Wang*. Fov-GS: Foveated 3D Gaussian Splatting for Dynamic Scenes. IEEE TVCG / IEEE VR, 2025 (IEEE VR 2025 Best Paper Honorable Mention).
Peike Wang, Ming Li, Ziteng Wang, Yong-Jin Liu, Lili Wang*. Multimodal Contrastive Learning for Cybersickness Recognition Using Brain Connectivity Graph Representation. IEEE TVCG / IEEE ISMAR, 2025.
Qixiang Ma, Runze Fan, Lizhi Zhao, Jian Wu, Sio-Kei Im, Lili Wang*. SGSG: Stroke-Guided Scene Graph Generation. IEEE TVCG / IEEE ISMAR, 2025.
Kangyu Wang, Jian Wu, Runze Fan, Hongwen Zhang, Sio Kei Im, Lili Wang*. HFM-GS: half-face mapping 3DGS avatar based real-time HMD removal. IEEE TVCG / IEEE ISMAR, 2025.
Jian Wu, Weicheng Zhang, Handong Chen, Wei Lin, Xuehuai Shi, Lili Wang*. PwP: Permutating with Probability for Efficient Group Selection in VR. IEEE TVCG / IEEE VR, 2025.
Zijun Wang, Jian Wu, Runze Fan, Wei Ke, Lili Wang*. VPRF: Visual Perceptual Radiance Fields for Foveated Image Synthesis. IEEE TVCG / IEEE ISMAR, 2024 (ISMAR 2024 Best Student Journal Paper).
Aoxin Sun, Jian Wu, Runze Fan, Sio Kei Im, Lili Wang*. Efficient and Comfortable Haptic Retargeting with Reset Point Optimization. IEEE TVCG, 2024.
Lizhi Zhao, Xuequan Lu, Runze Fan, Sio Kei Im, Lili Wang*. GaussianHand: Real-time 3D Gaussian Rendering for Hand Avatar Animation. IEEE TVCG, 2024.
Runze Fan, Xuehuai Shi, Kangyu Wang, Qixiang Ma, Lili Wang*. Scene-aware Foveated Rendering. IEEE TVCG / IEEE ISMAR, 2024.
Xuehuai Shi, Lili Wang*, Xinda Liu, Jian Wu, Zhiwen Shao. Scene-aware Foveated Neural Radiance Fields. IEEE TVCG, 2024.
Ziming Liu, Jian Wu, Lili Wang*, Xiangyu Li, Sio Kei Im. Proxy Importance Based Haptic Retargeting With Multiple Props in VR. IEEE TVCG, 2024.
Xinda Liu, Yaohui Zhu, Linhu Liu, Jiang Tian, Lili Wang*. Feature-Suppressed Contrast for Self-Supervised Food Pre-training. ACM MM, 2023.
Jiaye Leng, Lili Wang*, Xiaolong Liu, Xuehuai Shi, Miao Wang. Efficient Flower Text Entry in Virtual Reality. IEEE TVCG, 2022.
Xuehuai Shi, Lili Wang*, Jian Wu, Runze Fan and Aimin Hao. Foveated Stochastic Lightcuts. IEEE TVCG, 2022.
Lili Wang*, Hao Wang, Danqing Dai, Jiaye Leng, Xiaoguang Han. Bidirectional shadow rendering for interactive mixed 360° videos. IEEE VR, 2021 (IEEE VR 2021 Conference Paper Honorable Mention).
Zijing Zhou, Lili Wang*, Voicu Popescu. A Partially-Sorted Concentric Layout for Efficient Label Localization in Augmented Reality. IEEE TVCG / IEEE ISMAR, 2021.
Xuehuai Shi, Lili Wang*, Xiaoheng Wei, Ling-Qi Yan. Foveated Photon Mapping. IEEE TVCG / IEEE ISMAR, 2021.
Jian Wu, Lili Wang*, Hui Zhang, Voicu Popescu. Quantifiable Fine-Grain Occlusion Removal Assistance for Efficient VR Exploration. IEEE TVCG, 2021.
Xinda Liu, Weiqing Min, Shuhuan Mei, Lili Wang*, Shuqiang Jiang. Plant disease recognition: A large-scale benchmark dataset and a visual region and loss reweighting approach. IEEE TIP, 2021.
Lili Wang*, Jian Wu, Xuefeng Yang, Voicu Popescu. VR Exploration Assistance through Automatic Occlusion Removal. IEEE TVCG / IEEE VR, 2019.
Lili Wang*, Xinglun Liang, Chunlei Meng, Voicu Popescu. Fast Ray-Scene Intersection for Interactive Shadow Rendering with Thousands of Dynamic Lights. IEEE TVCG, 2018.
Lili Wang, Naiwen Xie, Wei Ke, Voicu Popescu. Second-Order Feed-Forward Rendering for Specular and Glossy Reflections. IEEE TVCG, 2014.