Lili Wang

Lili Wang (王莉莉)
Professor

State Key Laboratory of Virtual Reality Technology and Systems
School of Computer Science and Engineering
Beihang University
Google Scholar

Email: wanglily@buaa.edu.cn


Short Bio

I am a professor at the State Key Laboratory of Virtual Reality Technology and Systems, School of Computer Science and Engineering, Beihang University. From 2010 to 2011, I visited the Computer Graphics and Visualization Lab at Purdue University as a visiting scholar and worked with Prof. Voicu Popescu. During the summer of 2006, I visited the Department of Computer Science and Engineering at the Hong Kong University of Science and Technology as a visiting scholar and worked with Prof. Long Quan. I received my PhD from Beihang University in 2005 under the supervision of Prof. Qinping Zhao. I received my bachelor’s degree in Computer Science and Technology from Beihang University in 1999. During the summer of 2000, I was a visiting student at Microsoft Research Asia under the supervision of Prof. Stan Z. Li.

Research interests

  • Virtual Reality
  • Augmented Reality
  • Real-time 3D Rendering
  • VR/AR Navigation
  • VR/AR Collaboration
  • Computer Graphics
  • Global Illumination
  • Soft Shadow
  • Texture Synthesis

研究生招生: 每年招收普博、直博、硕士研究生;研究方向包括虚拟现实、增强现实、人机交互、计算机图形学;注重国际合作,与国内外顶尖学者开展了密切合作研究;因材施教,根据学生特点进行个性化培养;欢迎热爱科研、踏实做事、具有创造力的同学加入团队。

本科实习生招生: 长年招收北航高年级本科生加入团队开展助研工作。

联系方式: wanglily@buaa.edu.cn


Teaching Experience
Graduate Courses
  • Modeling and Rendering for Realistic Graphics (Fall 2005, 2006, 2009, 2011–2026)
  • Virtual Reality (Spring 2005–2009, 2011–2014, 2018–2019; Fall 2020–2026)
Undergraduate Courses
  • Virtual Reality Theory and Algorithm (Spring 2023–2026)
  • Virtual Reality (Fall 2021–2023)
  • Introduction to Computer Graphics (Fall 2009, 2011–2017)
  • Research Discussion (Fall 2021)

Honors and Awards
  • 2023    China Computer Federation Award for Technical Invention, First-Class Prize
  • 2021    China Industry-University-Research Cooperation Innovation Achievement Award for 1st Prize
  • 2020    CVIC Software Engineering Award for Talents
  • 2020    Chinese Institute of Electronics Award for Science and Technology Progress 1st Prize
  • 2014    National Award for Technological Invention 2nd Prize
  • 2010    National Award for Science and Technology Progress 1st Prize


News
  • 2023/03    One foveated rendering survey paper is accepted for CVM 2023.
  • 2023/03    One paper and three posters are accepted for IEEE VR 2023.
  • 2022/10    One paper is accepted for CVM 2023.
  • 2022/08    Two papers are accepted as conference papers for IEEE ISMAR 2022.
  • 2022/08    Two papers are accepted as IEEE TVCG papers for IEEE ISMAR 2022.
  • 2022/05    I will serve as the Program Committee Chair of IEEE VR 2023.


Academic Services
  • Associate Editor of IEEE Transactions on Visualization and Computer Graphics (TVCG)
  • Young Associate Editor of Science China Information Sciences (SCIS)
  • Associate Editor of IEEE Computer Graphics and Applications (CG&A)
  • Associate Editor of Journal of Software
  • Program Committee Chair, IEEE VR 2023
  • Program Committee Chair of Journal Track, IEEE VR 2022
  • Program Committee Chair of Journal Track, IEEE ISMAR 2022
  • Program Committee Chair of Conference Track, IEEE VR 2021
  • Program Committee Chair of Conference Track, IEEE ISMAR 2021
  • Online Experience Chair, IEEE ISMAR 2020
  • Publication Chair, Program Committee Member, Award Committee Member, IEEE ISMAR 2019
  • Conference Committee Member, IEEE ISMAR 2019
  • Program Committee Chair, ACM VRST 2015

Selected Publications (See Full Publications):
  • Fengyi Yan, Jian Wu, Shuo Yan, Sio Kei Im, Lili Wang*. SnapAxis: Axis Based Interaction for Object Manipulation in Mixed Reality. ACM UIST, 2026.

  • Ziteng Wang, Jian Wu, Sichun Huang, Peike Wang, Peng Zhang, Min Zhang, Lili Wang*. Collaborative Disassembly for Multiple Users in Virtual Reality. IEEE TVCG, 2026.

  • Yuan Li, Jian Wu, Runze Fan, Sio Kei Im, Lili Wang*. Spatial-Temporal Relation Guided Motion Transfer via Diffusion Model. IEEE TVCG, 2026.

  • Zhangyao Tan, Qixiang Ma, Runze Fan, Sio Kei Im, Lili Wang*. Interaction-aware Shared Scene Synthesis for VR Telepresence. IEEE TVCG / IEEE VR, 2026.

  • Runze Fan, Jian Wu, Qixiang Ma, Zhikai Wen, Lili Wang*. Motion Hierarchical Gaussian for Dynamic Control in VR. IEEE TVCG / IEEE VR, 2026.

  • Jian Wu, Lili Wang*, Zhikai Wen, Yanzhou Chen, Qianwen Wang, Bin Hu, Xuehuai Shi, Xiaolong Liu. Automatic Formation Generation based on Scene Awareness for Guided Group Navigation in VR. IEEE TVCG, 2026.

  • Runze Fan, Jian Wu, Xuehuai Shi, Lizhi Zhao, Qixiang Ma, Lili Wang*. Fov-GS: Foveated 3D Gaussian Splatting for Dynamic Scenes. IEEE TVCG / IEEE VR, 2025 (IEEE VR 2025 Best Paper Honorable Mention).

  • Peike Wang, Ming Li, Ziteng Wang, Yong-Jin Liu, Lili Wang*. Multimodal Contrastive Learning for Cybersickness Recognition Using Brain Connectivity Graph Representation. IEEE TVCG / IEEE ISMAR, 2025.

  • Qixiang Ma, Runze Fan, Lizhi Zhao, Jian Wu, Sio-Kei Im, Lili Wang*. SGSG: Stroke-Guided Scene Graph Generation. IEEE TVCG / IEEE ISMAR, 2025.

  • Kangyu Wang, Jian Wu, Runze Fan, Hongwen Zhang, Sio Kei Im, Lili Wang*. HFM-GS: half-face mapping 3DGS avatar based real-time HMD removal. IEEE TVCG / IEEE ISMAR, 2025.

  • Jian Wu, Weicheng Zhang, Handong Chen, Wei Lin, Xuehuai Shi, Lili Wang*. PwP: Permutating with Probability for Efficient Group Selection in VR. IEEE TVCG / IEEE VR, 2025.

  • Zijun Wang, Jian Wu, Runze Fan, Wei Ke, Lili Wang*. VPRF: Visual Perceptual Radiance Fields for Foveated Image Synthesis. IEEE TVCG / IEEE ISMAR, 2024 (ISMAR 2024 Best Student Journal Paper).

  • Aoxin Sun, Jian Wu, Runze Fan, Sio Kei Im, Lili Wang*. Efficient and Comfortable Haptic Retargeting with Reset Point Optimization. IEEE TVCG, 2024.

  • Lizhi Zhao, Xuequan Lu, Runze Fan, Sio Kei Im, Lili Wang*. GaussianHand: Real-time 3D Gaussian Rendering for Hand Avatar Animation. IEEE TVCG, 2024.

  • Runze Fan, Xuehuai Shi, Kangyu Wang, Qixiang Ma, Lili Wang*. Scene-aware Foveated Rendering. IEEE TVCG / IEEE ISMAR, 2024.

  • Xuehuai Shi, Lili Wang*, Xinda Liu, Jian Wu, Zhiwen Shao. Scene-aware Foveated Neural Radiance Fields. IEEE TVCG, 2024.

  • Ziming Liu, Jian Wu, Lili Wang*, Xiangyu Li, Sio Kei Im. Proxy Importance Based Haptic Retargeting With Multiple Props in VR. IEEE TVCG, 2024.

  • Xinda Liu, Yaohui Zhu, Linhu Liu, Jiang Tian, Lili Wang*. Feature-Suppressed Contrast for Self-Supervised Food Pre-training. ACM MM, 2023.

  • Jiaye Leng, Lili Wang*, Xiaolong Liu, Xuehuai Shi, Miao Wang. Efficient Flower Text Entry in Virtual Reality. IEEE TVCG, 2022.

  • Xuehuai Shi, Lili Wang*, Jian Wu, Runze Fan and Aimin Hao. Foveated Stochastic Lightcuts. IEEE TVCG, 2022.

  • Lili Wang*, Hao Wang, Danqing Dai, Jiaye Leng, Xiaoguang Han. Bidirectional shadow rendering for interactive mixed 360° videos. IEEE VR, 2021 (IEEE VR 2021 Conference Paper Honorable Mention).

  • Zijing Zhou, Lili Wang*, Voicu Popescu. A Partially-Sorted Concentric Layout for Efficient Label Localization in Augmented Reality. IEEE TVCG / IEEE ISMAR, 2021.

  • Xuehuai Shi, Lili Wang*, Xiaoheng Wei, Ling-Qi Yan. Foveated Photon Mapping. IEEE TVCG / IEEE ISMAR, 2021.

  • Jian Wu, Lili Wang*, Hui Zhang, Voicu Popescu. Quantifiable Fine-Grain Occlusion Removal Assistance for Efficient VR Exploration. IEEE TVCG, 2021.

  • Xinda Liu, Weiqing Min, Shuhuan Mei, Lili Wang*, Shuqiang Jiang. Plant disease recognition: A large-scale benchmark dataset and a visual region and loss reweighting approach. IEEE TIP, 2021.

  • Lili Wang*, Jian Wu, Xuefeng Yang, Voicu Popescu. VR Exploration Assistance through Automatic Occlusion Removal. IEEE TVCG / IEEE VR, 2019.

  • Lili Wang*, Xinglun Liang, Chunlei Meng, Voicu Popescu. Fast Ray-Scene Intersection for Interactive Shadow Rendering with Thousands of Dynamic Lights. IEEE TVCG, 2018.

  • Lili Wang, Naiwen Xie, Wei Ke, Voicu Popescu. Second-Order Feed-Forward Rendering for Specular and Glossy Reflections. IEEE TVCG, 2014.